Outlining objects in Godot in My Immersive Sim Indie Game - Devlog 2
Leafshade Interactive7:052022Gaming
Outline shaders in Godot are pretty hard to do it turns out! In this devlog I show how I was able to create pixel perfect outlines in godot without using the inverted hull method. The inverse hull method always looks kinda bad in blender and godot and indeed unity or unreal engine. So I've used a different method to create an outline shader for godot 4 which uses the post-processing pipeline to achieve the outline. The article on Deus Ex: Human Revolution I mentioned is here: https://www.adriancourreges.com/blog/2015/03/…
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