How To Make Indie Games In 2026 w/ Jonathan Blow — Full Time Game Dev Podcast Ep. 061
Thomas Brush96:412025Gaming
I chat with the legendary Jonathan Blow about how indies can make games in 2026. ► Wishlist Order of the Sinking Star: https://store.steampowered.com/app/499170/Ord… ► Watch the reveal trailer: https://www.youtube.com/watch?v=WypRrVplpao ► Learn how to make a game studio from your bedroom, free: https://www.fulltimegamedev.com/opt-in-how-to… Chapters: 00:00:00 Intro: Jonathan Blow's 10-Year Journey on Order of the Sinking Star 00:03:05 Marketing Indie Games in 2026 vs. Past Eras 00:04:04 Pricing Games in a Changing Industry 00:06:44 Value, Gameplay Hours, and Sophistication in Pricing 00:09:56 Revenue Split: PC vs. Console Over Time 00:13:32 Platform Discoverability and Indie Priorities (Steam Focus) 00:16:59 Why Partner with a Publisher in 2026 00:19:18 Burn Rates, Budgets, and 10-Year Development Costs 00:22:24 Art Fidelity and Shaders in Order of the Sinking Star 00:23:52 Art Team, Costs, and Scale of Levels (~900 Screens) 00:25:59 Art Direct
Landed here from a link? Roll your own.
🎲 Roll the DicePlayed through the official embedded player. Watch on YouTube.