Autodesk Maya 2013 / Zbrush Tutorial - Character Texturing - Baking Maps Part 5

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Download Files : http://3dextrude.weebly.com/download-files.html Autodesk Maya 2013 / Zbrush Tutorial - Character Texturing - Baking Maps Part 5 In this video I go over the baking process for diffuse maps and normal maps using Zbrush. I also go over how to tweak and add more visual appeal to the textures using Photoshop. The creation of specular maps is also covered. I give instructions on how to apply the created textures to the object back in Maya. Programs used : Maya, Zbrush, Photoshop. ----------------------------------------------------- Create your own website : http://www.weebly.com/link/6KXeZQ It is as easy as drag and drop. ----------------------------------------------------- Here's a list of useful shortcuts used in Zbrush: ctrl + left mouse drag : mask areas of the mesh ctrl + left mouse drag outside of mesh : unmask ctrl + i : inverse mask ctrl + shift + left mouse click on mesh : isolate areas( must create polygroups first) ctrl + shift + left mouse click outsi

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