Zbrush Character creation - Modeling, Rendering, 3D printing
Massimo Lonardi (Design It)6:232020Bricolage
#MassimoLonardi #DesignIT #CharacterDesign #Zbrush #3Dprinting Hi everyone, I'm Massimo and today we will talk about the process that goes into creating a 3d character. I usually start with a brief, which sort of explains what I want to achieve as a final product or sculpture. In this case, the idea was to create a trophy because we had a kind of challenge between me and a friend of mine on the slopes… Basically, it was a head to head between skiing and snowboarding, to discover which one is faster.. I lost.. actually, even though i managed to get to 85 km/h, but was not enough… So I wanted to give him a trophy as a sort of celebration of this challenge we had... Starting from a blank file is always daunting, but this time i wanted to be free of any restriction, so i just gave me as a final point a trophy, without too much description in detail. So when i started modeling i didn't have a clear idea of what i wanted to do, so i started creating a head sculpt and in the end
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